
Hit & Run
Draw two pitch cards and choose one to keep.
Collect strategic plays, build your loadout, and change an at-bat when the pressure is highest.
Cards can protect your hand, improve an outcome, move runners, or force your rival to rethink the next pitch.

Draw two pitch cards and choose one to keep.

Give a crucial at-bat another look.

Create momentum when your lineup needs it.

Counter an opponent’s play from the mound.
Every Manager Card has a rare holographic version. Holos shimmer in your collection, stay active longer, and can’t be countered in online matches.
